Help Database / COMBAT "RECURSIVE ATTACKS" "MULTI ATTACKS" ATTACKS MULTI-ATTACK

COMBAT "RECURSIVE ATTACKS" "MULTI ATTACKS" ATTACKS MULTI-ATTACK

The COMBAT command will show you detailed combat statistics including
chances of swinging attacks.

Usage:  combat

Recursive attacks refers to the combat system used for multiple hits at
Kallisti.  Basically, each time you hit something, you have a chance to
swing again based on a variety of factors.  These factors are (roughly
in order of importance):
 Level
 Class
 Stamina (if very low)
 Dexterity score
 Whether you're using an offhand weapon
 Rage, haste, slow, blind, bash
 Hitroll
 Weapon type
 Weapon speed bonus
 Weapon specialization level
 Combat stance

The system allows for more variation and personal strategy in combat than
most other systems.  For example, you could choose a heavy weapon that
does massive damage but is slow to swing in combat, or a small, lightweight
weapon that can be swung many times each round.  Halfling and Elf races
become good options for warriors who want high dexterity to swing faster
than the slow ogres and trolls.  Hitroll becomes much more effective as
well since it also affects how many extra swings you can get in combat.

Unless you are a Monk, you must be holding a weapon to get ANY percentage
on secondary weapons.

Classes that can rank in multi-attack: 
        Fighter: Fighter, Barbarian, Dreadlord, Paladin, Ranger, Valkyrie
        Rogue: Rogue, Assassin, Bard, Demoniac
        Priest: Templar
        Monastic: Monastic, Monk, Samurai

The multi-attack skill increases your precent chance to make an attack with your 
primary and off-hand weapon. The higher your rank in this skill the more attacks 
you may attempt.

See Also: FIGHTING, HITROLL, DAMROLL, KILL, MONK, STANCE, ATTACK
          WEAPONSKILLS, SHIELD, "COMBINATION ATTACKS", HMS, STATS
          INITIATIVE, LASTKILLS