Help Database / PORTS FUSEPORTS KALSTONES

PORTS FUSEPORTS KALSTONES

Some items have 'ports' on them.  Other items, "Kalstones," fit in those ports which
will enhance the original item.  And by enhance, that means change it in some
fundamental way like making it durable, bigger, invisibler, or increase the number
of charges on a wand, for example.

But unlike that cool sweater you found, this isn't reversible.  Fusing an item to
another item is permanently permanent.  Other things happen like the composition
of the host item can change based on what you fuse into it and sometimes the
value of the item changes if you stick jewels and stuff on it.

Some Kalstones do more than one thing when fused.  Like make the target item
invisible.  And with a stroke of genius, make it uninvisible at the same time.
That's a bad example.  Perhaps it makes it heavier at the same time.

Here's a (partial) list of Kalstone effects:
  Durability - makes the target item more durable
  Brittle - makes the target item less durable
  Enlarge - I bet you can guess what this does
  Reduce - makes the target item smaller
  Weight - makes the target item heavier
  Featherweight - makes the item lighter (but not as light as a feather)
  Glow - this'll make the target item (&0fglow&--)
  Invisible - target items turns invisible
  Uninvisible - removes the aforementioned invisibility property
  Spellboost - increases the casting level of wands, staves, spellbooks, etc.
  !Good - makes the item unwearable by evil fools
  !Evil - makes the item unwearable by goody two shoes
  Speed - makes weapons and missile weapons faster
  Slug - makes weapons and missile weapons slower
  Charger - adds charges to wands, rods, staves, figurines, etc.

Awesomer is the fact that some items have multiple "fuseports" so you can
fuse multiple Kalstones to them for compounded effects.

Usage: fuse <kalstone> <item with a fuseport>

See Also: SOCKETS, PASSAGES (for info about boat ports)