Help Database / REMORT

REMORT

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What if you could access a skill or few from other classes?  Wear gear that
ordinarily belongs to other classes?  Detect secret exits like a Rogue but with
your Prophet?  All that and you really just want to focus on one primary character
rather than creating multiple others?  (re)Enter the Remort!

At level 75 (or after), you can choose to REMORT.  This means you reset to level 1
and challenge the world all over again, but this time you'll have additional
knowledge and abilities that you didn't have the first time.  You can even do it
multiple times, choosing the same or different classes each time.

You're probably wondering what you do and do not keep from your prior life.  If not,
just stop reading, but if yes, let's start with stats (dexterity, wisdom, etc.).
These get rerolled based on your new class, but you'll keep your prior MAX stats
and you can meta back up to those former maxes.  If you feel your old max stats
aren't suitable for your new life, or maybe you just decide to sell out smarts for
strength - no judgement!, you get 10 REMAXSTAT sessions that let you exchange a max
point from one stat with another.  You can only spend these at level 1.  Since
remorts keep all their "maxstat" sessions, they don't get extra ones when they gain
levels. Finally, you won't lose stats in excess of maximums when you die (edge case,
but useful to know) like non-remort characters can.

Next is your sizeable investment in hp, mana, and stamina (HMS).  This is socked away
when you remort and you gradually regain this HMS as you gain levels after 50 on your
second and subsequent laps for a class.  Example, you will regain your max Wizard HMS
when you run a Wizard class again in the future as you gain from level 51 to your
former max Wizard level. Same for other classes your run more than once.  Note, your
HMS won't be exactly the same once attaining your former max level in any particular
class because your good (or bad) luck rolling HMS gains per level will likely cause
your HMS to vary a little.  The FIRST time you run a new class, you will need to
meta as normal.

One piece of good news is that there are no hero point (and therefore meta)
requirements for gaining levels on your second and subsequent laps in any particular
class as a remort.  You actually can't meta HMS at all until you get back to your
former max level (or max HMS, whichever comes first) in a class.

Skills and Spells:
When remorting, you will "lock" a skill from your current class and you will keep this
ability forever - even through future remort adventures in other classes.  Lockable
skills show up on the SKILLS list as {locked}.  Type LOCKSKILL alone to see a concise
list of just your locked skills.  All unlocked skills will be reset to whatever rank
your new class gets the skill (typically 0 for most things, but maybe rank 1 for
something like ARMOR USE depending on your new class).  Any quest points you spent to
buy a rank over max rank will automatically be reimbursed to you.

Gear!
Your equipment choices open up significantly.  A former Bard turned Dreadlord could still
hold a fiddle or any other Bard gear assuming they meet the (Bard) minimum level (or
Dreadlord minimum level if that's lower).  This is cumulative across however many former
classes you have exeperienced.  This will not override composition restrictions like
jewelry for monks or armor for wizards, but your gear options will significantly increase.

Innate class abilities:
Most classes get some sort of innate ability that is preserved.  The following (partial)
list are abilities that are retained, regardless which new class you choose:

Former Class(es)                    Retained Ability
----------------                    ---------------------
Fighter / Assassin / Samurai        QUICKDRAW
Priest                              FOCUS for Wisdom (if you have the FOCUS skill)
Barbarian / Dreadlord / Samurai     SLAUGHTER
Rogue                               Secret exit detection
Assassin / Monastic                 Improved critical chance
Assassin                            Improved Assassination protection
Ranger / Druid                      Forest treated as native terrain
Bard                                Identify any bard songs being played
Wizard                              FLY castable on others, Improved Haste on self
Wizard / Prophet                    More effective DISPEL MAGIC
Valkyrie                            Can spot Odin's Mark
Monk                                Improved innate AC, barehand damage, and FOCUS
                                     for Con/Wis
Ranger / Paladin / Dreadlord        Bonus AC when mounted
Mage                                Can FOCUS Int/Wis (if you have the FOCUS skill)
Fighter                             Improved barehand damage, Improved SHIELD USE,
                                     and FOCUS for Str/Con
Priest                              Improved RAISE DEAD (heal on raise)
Demoniac / Dread / Priest / Paladin PHYLACTERY for holy symbols
Templar                             Can use either holy or unholy symbols for casting
Demoniac                            Demons are less likely to target you
Dreadlord / Necromancer             Undead are less likely to target you

Noble points:
Every unique class you attain level 100 will grant you noble points.  You also get an
extra 100 noble points for every remort lap you complete after the 1st in any class.
This has its own section in the NOBLE command.

You can see all your remort achievements on the SCORE command.  The asterisk next to
one of the classes indicates your original class.  If you want more details on your
remort achievements, you can use "remort detail" for a summary.

Experience:
If you remort in your same original class, there is no exp penalty and there are no
meta requirements to gain levels.  If you choose a class that is in your same
superclass family (like a barbarian choosing dreadlord), there's a 1% experience
penalty (for the first lap only, afterwards there is no penalty).  If you venture
to a class outside your superclass, the penalty is 10% (dropping to 1% for the second
and subsequent laps).

Rebort:
If you decide you really can't stand your choice of class, there's a REBORT option to
revert back to your original class.  You'll be level 1 but at least you can stop being
what you currently are that you don't like.

Finally, for special folk that have quested to gain levels over 100, you will get
these back after gaining back to level 100 again in your original class.

A kind NPC, cleverly named Reginald Edgar Morting (R.E. Morty for short), in North Midgaard can
facilitate some of the above transactions (like REMAXSTAT, REBORT, etc.).

Usage: REMORT <new superclass> <skill to lock> | "detail"