Help Database / RULES RIGHTS MORTALS MULTIPLAYING POLICY POLICIES PRULES

RULES RIGHTS MORTALS MULTIPLAYING POLICY POLICIES PRULES

&0B1. Cheating&07

  Don't Cheat. Violation of the rules, and exploitation of any bugs that
  are found, especially rampant cheating, will decrease the value of the
  mud. The social atmosphere will suffer as cheating causes constant
  problems for gods and mortals alike. In addition, excessive rule breaking
  will result in harsher penalties for those who are a problem, which will
  carry over to those who simply made a mistake. Punishment for cheating may
  result in the removal of your characters.

  In general, you will receive a warning the first time you are caught
  cheating. The second violation will result in exile, freeze, or mute as
  the situation warrants. The third violation will result in account
  deletion and / or site banning.

  Punishment for cheating is subject to administrative decision.  It could be
  less or more severe depending on circumstances.

&0B2. Multiplaying&07

  One player with multiple simultaneous connections to the mud is called
  multi-playing. It is typically used when one player wants to play more
  than one character on Kallisti at the same time.

  Multi-playing is cheating.

  The use of Botting to control another person's character, even when they
  are logged in, is considered multi-playing. Both people involved will be
  punished.

  Players CAN have more than one simultaneous connection for eq and gold
  exchanges.  This must be done in a player house or a clan hall. Characters 
  in ANY other room will be considered to be cheating.

  Kallisti's admin staff is allowed two simultaneous connections: one for
  their mortal, and one for their administrative character. This is only to
  assist in administrative duties.  The administrative character needs to
  be wizinvis if their mortal is logged on, unless actively helping someone.

&0B3. Botting&07

  Kallisti's nature as a text-based online game makes it prone to software
  packages that allow you to automate the actions and responses of your
  character. This is refered to as botting.

  Botting can be a very powerful tool, which helps you play the game. In
  fact, due to the amount of information involved when working in larger
  groups, botting can be the only thing that keeps you and your gaming
  group alive.

  Unfortunately, it's possible to use advanced Botting techniques to
  completely automate a character's actions and responses in the game. The
  result is a character that can play the mud without needing a player. This
  is bad. We want you to enjoy playing the game - not your computer. Please,
  never leave your computer playing the game unattended. Small breaks for a
  few minutes is ok, but we'll have to delete your account if it becomes clear
  that you are trying to advance your character by letting your computer play
  the game for you.

&0B4. Bug Reporting&07

  Please report defects or difficulties, as in a system or design, by using
  the BUG command or contacting an Immortal directly.

  Game bugs are unintentional. Taking advantage of them is cheating.
  Reporting them is very much appreciated and helps the game operate as
  designed. At the owner's discretion, there can be a reward given for
  reporting a bug.  Making the mud stable and bug-free should be a goal of
  everyone, players and Implementors.

  Bugs that allow one to directly kill a non-outlaw/PK players, or bugs that
  crash the mud are very serious. Taking advantage of bugs of this nature
  will typically result in account deletion.

&0B5. Harrassment&07

  Harassment: To irritate or torment persistently. Synonyms: harass, harry,
  hound, badger, pester, plague.  Source: Dictionary.com

  Do not harass, abuse, insult, or spam people over public or private
  channels. Do not make triggers that use the public channels.

  Profanity on any public channel outside of Rude is frowned upon.

  Administration has final say in conduct over public channels, and if we
  warn you that you have crossed the line [or are coming close], please
  listen to us.

  Slips and moments of anger/frustration will not be considered hanging
  offenses, but please try to moderate yourself. Racial, ethnic, religous,
  sexual preference slurs will not be tolerated anywhere, even on the Rude
  channel.

  Report harassment to an Immortal or use the REQUEST channel.

&0B6. Player Killing [PK]&07

  Player Kill [PK] is the term used when one player's character is used to
  kill another player's character. Some players see this as an opportunity
  for fun and challenge. In this spirit, PK is allowed on the mud, but there
  are specific guidelines that must be followed.

  Entering a designated PK area, going OUTLOAW, joining a Hostile clan, or 
	becoming a Player Thief are several ways to participate.  PK can occur in
  any area when both participants are Outlaw or one participant is a 
  Player Thief.

  It is possible to summon unwilling victims into the lair of an aggressive
  mob that automatically attacks and kills them. Protection against this form
  of attack exists in the form of the SETSUMMON command. If a player gets
  your character killed using this approach, we encourage you to reconfigure
  your SETSUMMON options to more restrictive settings.

  You can only attack other characters up to 3 levels below your level and up
  to 4 levels above your level in a PK area.

&0B7. Player Thieving [PT]&07

  Player Thieving [PT] is the act of stealing from other player characters in
  the game. It is allowed. Your chance of success varies depending upon your
  character's skills, abilities, and class.

  While you may be able to steal something worthwhile, you should know the
  chance of success is low, and the risks involved are very high. A failed
  attempt at stealing results in a 'pthief' flag, which opens you to attack
  from other players. If you steal successfully, keep quiet about it, or your
  flag will be set manually.

  You must be at least level 15 to steal from other players. Player Thief
  status is removed when another player kills your character. Death traps
  or monsters killing you do not remove the flag.

  Anyone can attack a Player Thief, but you'll only receive credit for the
  kill if the thief is within 15 levels.

&0B8. Player Outlaw&07

  Outlaw players can attack other outlaw players. Being killed while outlaw
  will not result in the loss of stats, eq, or experience, although unlike
  the arena, equipment may get damaged during normal course of combat. You
  will lose a set amount of gold based on your level when killed by another
  player.  Outlaws get a bonus of 2% on all experience they earn. Outlaws can
  also cast spells in designated peace rooms.

  You can not go outlaw until you attain level 20. Outlaw status is removed
  when another player kills your character.

  Outlaws can attack other up to 10 levels above or below their own level.

  There is no honor in this mud's outlaw system - you can be ambushed
  anywhere, at any time.

&0B       Rules continued on page 2.  See HELP RULES2 to continue&07