Help Database / SPELLS

SPELLS

NOTE: For general help on casting SPELLS type HELP MAGIC.

This command will list the spells available to a particular spellcaster class.
The durations for spells are the minimum and maximum for the spell. The higher
the caster level the longer the spell will last. Spell types are as
follows:

  Room            -affects all mobs/players in a room
  Creation        -creates a mob or a non-rentable item
  Transformation  -changes the player into something else
  Enchantment     -has a magical effect on its target
  Buff            -provides a lasting positive change on the player
  Debuff          -has a lasting negative change on the player
  Heal            -heals the target
  Charm           -takes over the target
  Divination      -gives the caster information on its target
  Transportation  -transports the victim to another part of the MUD
  Combat          -damages its target, starts combat, or can be cast in
                   combat

Magic damage falls into these categories:

                 FIRE
     SONIC/AIR    |    LIGHTNING
              \   |   /   
   NECROTIC \   \ | /   / ACID
              >-- * --< 
     POISON /   / | \   \ DIVINE
              /   |   \
         WATER    |    EARTH
                COLD

Damage types oppose each other (i.e. Fire opposed to Cold, Divine opposed to
Necrotic).  Typically resistance to one type of damage can often create
vulnerability to the damage type it opposes.

Usage: spells <class>

NOTE: For general help on casting SPELLS type HELP CAST.

See also:  "SPELL ALIASES", SPELLCOSTS, VULNERABILITY, SPELLBOOKS, SYMBOLS