SPELLS
NOTE: For general help on casting SPELLS type HELP MAGIC.
This command will list the spells available to a particular spellcaster class.
The durations for spells are the minimum and maximum for the spell. The higher
the caster level the longer the spell will last. Spell types are as
follows:
Room -affects all mobs/players in a room
Creation -creates a mob or a non-rentable item
Transformation -changes the player into something else
Enchantment -has a magical effect on its target
Buff -provides a lasting positive change on the player
Debuff -has a lasting negative change on the player
Heal -heals the target
Charm -takes over the target
Divination -gives the caster information on its target
Transportation -transports the victim to another part of the MUD
Combat -damages its target, starts combat, or can be cast in
combat
Magic damage falls into these categories:
FIRE
SONIC/AIR | LIGHTNING
\ | /
NECROTIC \ \ | / / ACID
>-- * --<
POISON / / | \ \ DIVINE
/ | \
WATER | EARTH
COLD
Damage types oppose each other (i.e. Fire opposed to Cold, Divine opposed to
Necrotic). Typically resistance to one type of damage can often create
vulnerability to the damage type it opposes.
Usage: spells <class>
NOTE: For general help on casting SPELLS type HELP CAST.
See also: "SPELL ALIASES", SPELLCOSTS, VULNERABILITY, SPELLBOOKS, SYMBOLS