Butchered materials spoil, crafted ones keep
5.3.64 · August 10, 2026
- Materials: hides, bones and meat cut from a corpse do not survive renting or a reboot. This is not new -- they have always spoiled -- but they used to vanish without a word, which made it look like a bug. Now it is a rule, and the receptionist will say so when you rent. - Work makes it permanent: tan the hide, carve the bone, or craft it into gear, and it keeps like anything else you own. Refined materials were never affected and still are not. - Your manor still works the way you use it: raw materials can be dropped in your house and donated there, so piling up hides for a crafting session is fine. They clear at the next reboot. - Under the hood: the game now measures how long each tick really takes and how often it runs over. Nothing you can see, but if the world has felt sluggish lately, this is what lets us prove it rather than guess.