News / 5.3.84

Harm stops overcharging you

5.3.84 · September 7, 2026

 - Harm stops overcharging you: harm works out its mana cost from the
   damage it deals, and the table that made a big harm proportionally
   cheaper than a small one had been switched off -- leaving it stuck at
   the rate meant for a beginner's harm forever. At level 101 it cost 55
   mana to do less damage than a lightning bolt costing 21. The table
   is back, so the same harm now costs 16.  (Noticed by Kelemvor.)
 - Siroc wizards can specialize in fire again: a Siroc is a fire and
   sky wizard, but the specialization bonus was wired to earth instead of
   fire, so fireball, firestorm, hellstream and the rest cast as though
   you had no specialization at all.  (Found by Gary.)  In the same
   pass, gust of wind was paying its bonus twice to anyone whose
   specialization covered both ice and sky -- Storm, High and Archwizards
   will see that spell come back into line with the rest.
 - Defend shows a real number: the defend line on your combat sheet
   read 0.0% no matter how well it was working, because it was reporting
   your defender's chance of saving you rather than your chance of
   defending someone else.  (Reported by Kelemvor.)
 - GMCP keeps up with the fight: if your client reads GMCP, your health,
   your opponent's health and your position now arrive with the blow that
   changed them instead of up to two seconds later.  MSDP was always
   prompt; GMCP was not.