CHARGE
Type: combat Area of Effect: 1 target - touch
Damage: 5d(<level>+(<rank>*2)) + damroll
Class: Barbarian, Dreadlord, Fighter, Paladin, Ranger, Samurai, Valkyrie
In this opening move, the player swings their weapon madly as they scream and
run at their target. If successful, they do more damage than normal on the first
attack and knock their target down. However, if the charge fails, then the
player will find themselves on their tail getting pounded on by the attacking
mob. This skill has a 2 round delay if you connect or a 4 round delay if you
miss your target. You will do more damage if using a polearm. Additionally, you
will do 110% damage if riding a mount. If charging a mounted opponent you have
a chance of knocking your opponent off their mount but also a chance to fail and
reduce damage by 75%.
Charge will immediately ADVANCE on ranged opponents if you (the charger) are
not currently in combat.
You can't charge in water rooms. Higher ranks reduce stamina cost.
Rank 3: Can charge while mounted
Rank 4: Can charge mounted foes without needing to be mounted
Rank 5: Can charge in swamp/jungle terrain
Usage: charge <target>
See Also: SKILLS, TARGET, "SKILL RANKS", PRACTICES, LEARN, BASH, ADVANCE
MOUNT