Help Database / GROUP GROUPING GROUPS APPOINTS GROUPGIVE

GROUP GROUPING GROUPS APPOINTS GROUPGIVE

If you are a group member, then you will share experience points for killing
monsters among the group. Experience points will only be shared among group
members that are in the same location, at the time of the killing blow.
Sharing is regardless of whether the group members have been participating in
the fight. Higher levels get a larger share of xp than lower levels.  Groups
of players who are all close to the same level get the best group experience
bonuses.  You will gain no grouping bonus if the members of your group are
more than 15 levels apart.  The exact experience bonus is listed under HELP
GROUPEXP. Players higher than level 75 are assumed to be level 75 when checking
for group level ranges.

'group' typed with no argument shows a list of people with whom you are
grouped and a summary of their present condition and status.  There will be a
&0D@&07 symbol next to people who are in the same room as the leader.
ASSESS <grouped player> can give you the percentage of hms for the player.

To make a group, a "leader" must be selected. All members of the group must
then "follow" the leader using the follow command. The leader should NOT
follow anyone at all! The leader can now toggle group membership for each
player in the group, by using the GROUP command (i.e. "group <player>"). The
leader should remember to include him/herself in the group.

The group leader can APPOINT a member to change who leads.

GROUPGIVE <item> will give an item to a random group member

See HELP FORMATIONS to learn about how to control the player positions in the
group.

Usage: group [player | all | mob]
       appoint [player]

See Also: DISBAND, GROUPEXP, EXP, FOLLOW, MARCH, SPLIT, TOGGLE, JOIN,
         AUTOJOIN, GWHO, RALLY, GSTATUS, GROUPNAME, FORMATION, REFORM
         "AT SYMBOL"