The character stats used are: strength, wisdom, intelligence, dexterity,
constitution, and luck. For more information, refer to the individual help
files for each stat. You can increase your stats temporarily using certain
magical equipment. In ascending order, your stats might be: zero, awful, bad,
poor, average, good, great, excellent, superb, or awesome. At higher
levels, you will learn more details about your stats.
For information about permanently improving your natural stats see HELP META.
For information about maximizing your stats see HELP RACES.
How stats are rolled:
1) 5 rolls are assigned in order of class prime requesite 95% of the time
and 5% of the time it is random. Luck is rolled separately and assigned
directly.
Stat Order by Class:
Fighter: STR, CON, DEX, WIS, INT
Rogue: DEX, STR, CON, INT, WIS
Priest: WIS, INT, CON, STR, DEX
Mage: INT, WIS, DEX, STR, CON
Monastic: DEX, STR, WIS, CON, INT
2) Racial adjustments are applied.
3) Any stat below 3 is set to 3 and any stat above 26 is set to 26.
4) Then the human and/or paragon, if any, boost is applied.
5) Maxstats are set at plus 10 from these stats except for luck which is
set to 12 or luck, whichever is higher.
6) Any bloodline bonus is then applied only to base stats.
7) HMS is then rolled.
See Also: PARAGON, BLOODLINE, REROLL, RACE, LUCK, CLASS