TRAPS "SET TRAPS" "FIND TRAPS"
Class Find Traps: Assassin, Bard, Demoniac, Ranger
Class Set Traps: Assassin, Ranger Pre-Req: Find traps
Once you learn the skill "set traps" you will be able to create traps to
defeat your victims. Some traps cause great damage and have nasty side
effects. The skill "find traps" functions automatically and will allow you to
avoid traps you encounter.
To create a trap you must have the correct supplies. There is rumored to be a
black market for such wares above the thieves guild though similar shops may
exist elsewhere in the realms.
To set a trap use the TRAP command followed by the name of the trap you want
to set. The trap tool necessary should be in your inventory. Most traps that
you set will only damage NPCs, Outlaws, and Player Thieves.
The types of traps are:
Alarm - Signals when something enters the room
Caltrop - Does damage to the first person entering the room
Snare - Does minor damage and delays the first person entering
PoisonDart - A tiny dart hits the victim causing poison in some cases
Net - A large net covers everyone in the room causing a delay to everyone
Gas - Noxious fumes explode causing damage to everyone
Snakes - Venomous snakes strike out at everyone in the room
Acid - Acid vials explode coating everyone in the room
SpikePit - The victim falls into a concealed pit covered with spikes
Cavein - In tunnels causes massive damage to everyone in the room
The damage a trap inflicts is based on the level of the person who set the
trap. Level d 1 for caltrops up to level d 10 and higher for some of the high
level hazards.
Usage: trap <trap type>
finding traps is automatic
See Also: SKILLS, "SKILL RANKS", PRACTICES, LOOK