TRIP

Type: combat                        Area of Effect: 1 target - touch
Damage: (<level> + 3*rank)/4
Class: Rogue, Assassin, Bard, Demoniac, Barbarian, Ranger

Being the sneaky bastards that they are, rogues and some fighters can trip
their  opponents during combat.  This should make the target sit for 1 round if
successful and will delay the tripper for 2 rounds.

Higher ranks increase the chances of tripping a larger target, as well as
tripping a target that is affected by wraithform.

You can't trip while mounted or missing legs or feet or underwater. You
can't trip the legless, those that are mounted, or fliers and it is really
hard to trip those with multiple legs or those that are larger than you.

Usage: trip <target>

See Also: SKILLS, TARGET, "SKILL RANKS", PRACTICES, LEARN