TRIP
Type: combat Area of Effect: 1 target - touch Damage: (<level> + 3*rank)/4 Class: Rogue, Assassin, Bard, Demoniac, Barbarian, Ranger Being the sneaky bastards that they are, rogues and some fighters can trip their opponents during combat. This should make the target sit for 1 round if successful and will delay the tripper for 2 rounds. Higher ranks increase the chances of tripping a larger target, as well as tripping a target that is affected by wraithform. You can't trip while mounted or missing legs or feet or underwater. You can't trip the legless, those that are mounted, or fliers and it is really hard to trip those with multiple legs or those that are larger than you. Usage: trip <target> See Also: SKILLS, TARGET, "SKILL RANKS", PRACTICES, LEARN