CALM
Type: enchantment Area of Effect: 1 target - can be ranged
Damage: -
Save: vs spell for no effect Duration: 4-16 hours
Class: Druid, Priest, Prophet, Ranger, Templar
This spell will make an aggressive creature non-aggressive and stops combat
between the caster and the creature. You can only calm insects, plants, elements,
and animals. The target can only be being attacked by 1 person for this to
work. He isn't going to calm if he's being beat on by others.
Note: Mobs that join will always join whether they are aggressive or not
(unless they can't see the fight).
Usage: calm <target>
See Also: SPELLS, CASTING, "SPELL ALIASES", RESISTANCES, TARGET, "SPELL RANKS"
LEARN, AGGRESSIVE