IMPALE
Type: combat Area of Effect: 1 target - touch Class: Samurai, Ranger, Valkyrie By using this skill a strong Fighter can take a piercing or polearm weapon and ram it straight through an opponent causing serious damage. If performed outside of combat, the Fighter can wait for an ideal opportunity and generate an extra amount of thrust causing a great deal more damage than when peformed in the heat of combat. Failing impale will cause you to injure yourself. Average damage: Outside combat = weapon dice damage * (level + rank * 3.5) / 4 During combat = roughly 35% less damage than outside combat Delay = 2 to 3 rounds This move costs about 30 stamina points each time it is performed. Impale has a good chance to instantly kill a creature that is fairly close to death. Higher ranks reduce stamina cost, reduce the penalty when trying to hit a wraithform or alert target, and increase the chance of causing a bash effect to your foe. Usage: impale <target> See Also: SKILLS, TARGET, "SKILL RANKS", PRACTICES, LEARN, PRACTICE, GRAPPLE