Help Database / IMPALE

IMPALE

Type: combat                        Area of Effect: 1 target - touch
Class: Samurai, Ranger, Valkyrie

By using this skill a strong Fighter can take a piercing or polearm weapon and
ram it straight through an opponent causing serious damage.  If performed
outside of combat, the Fighter can wait for an ideal opportunity and generate
an extra amount of thrust causing a great deal more damage than when peformed
in the heat of combat. Failing impale will cause you to injure yourself.

Average damage:
   Outside combat = weapon dice damage * (level + rank * 3.5) / 4
   During combat = roughly 35% less damage than outside combat

Delay = 2 to 3 rounds

This move costs about 30 stamina points each time it is performed.  Impale has
a good chance to instantly kill a creature that is fairly close to death.

Higher ranks reduce stamina cost, reduce the penalty when trying to hit a
wraithform or alert target, and increase the chance of causing a bash effect
to your foe.

Usage: impale <target>

See Also: SKILLS, TARGET, "SKILL RANKS", PRACTICES, LEARN, PRACTICE, GRAPPLE