Help Database / SKILLCOMPARE

SKILLCOMPARE

In order to compare the damage, effects, delays, etc. of the various skills, here
is a table summarizing some of the important details.  This table is generally
in order of least physical damage to highest damage (after considering damage,
rank, potential delays and failure rates).

&0f
Skill        Damage       Delay DelayV FailD BashV  BashFail LostAttackV  Extra&0b
_________________________________________________________________________________&--
Glare          1            2     1      2    -       -      1 to 1+R/2    
Scare          1            2    1-2    1-2   -       -      1 to R    
Trip  (L+2R)/5 to (L+4R)/3  2     2      2   Full    Part        0    
Bash  (L+2R)/5 to (L+4R)/3  2     2      3   Full    Part        0    +(1 to S/2)dmg
Sweep (L+2R)/5 to (L+4R)/3  2     2      2   Part    Full        0    +(1 to Dx/2)dmg
Shihonage 10d(L+R*4)/10     2     1     1-2  F/P     Part    0 to 1+R/4    
Kyudu      10d(L+R)/10      1     0      1   Part     -      0 to 1+R/3    
Kick      (L/2+3R)d2+S/3    2     0      2    -       -          0       Bash, R9+
DragonStr 30d(L+R)/10       2     1      2   Part    Part        0       Heal
Gouge     2dL to R          2     1      3    -       -      1 to 1+R/3  Blind
Garrotte  L + Rd25          2     2      2    -       -      1 to 1+R/2  Silence
Hamstring 3(L+R)+(1 to L)   3     1      2   Full    Part        0       No Wimpy
Kokyonage 10d(L+R*4)/10     2    1-2     2   F/P     Part        0    
VitalsPun 35d(L+3R)/10      2     1      3   Part    Part    0 to 1+R/3  Stun, Blind
Deepdraw  30d(L+2R)/10      1     0      2    -       -          0    
Deathstro 50d(L+R*3)/10     3     1      1   Part    Part        0    
Deathknel 55d(L+R*3)/10     3     1      1   Part    Part        0    
Smite     55d(L+R*4)/10     3     1      1   Part    Part        0    
Nervestri 3(L+R) to 5(L+R)  2    1-2     2    -       -      1 to 1+R/2    
Charge    5d(L+2R)          2     3      3   Full    Part    0 to 1+R/2    
Snipe     4L to 5(L+R)      1     0      3    -       -      0 to 1+R/2    

&0fKey:&--
L = Level
R = Rank
V = Victim (as in DelayV = Delay to victim on success)
D = Delay
S = Strength
Dx = Dexterity
Part = Partial

See Also: SKILLS, SPELLS

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