SKILLCOMPARE
In order to compare the damage, effects, delays, etc. of the various skills, here is a table summarizing some of the important details. This table is generally in order of least physical damage to highest damage (after considering damage, rank, potential delays and failure rates). &0f Skill Damage Delay DelayV FailD BashV BashFail LostAttackV Extra&0b _________________________________________________________________________________&-- Glare 1 2 1 2 - - 1 to 1+R/2 Scare 1 2 1-2 1-2 - - 1 to R Trip (L+2R)/5 to (L+4R)/3 2 2 2 Full Part 0 Bash (L+2R)/5 to (L+4R)/3 2 2 3 Full Part 0 +(1 to S/2)dmg Sweep (L+2R)/5 to (L+4R)/3 2 2 2 Part Full 0 +(1 to Dx/2)dmg Shihonage 10d(L+R*4)/10 2 1 1-2 F/P Part 0 to 1+R/4 Kyudu 10d(L+R)/10 1 0 1 Part - 0 to 1+R/3 Kick (L/2+3R)d2+S/3 2 0 2 - - 0 Bash, R9+ DragonStr 30d(L+R)/10 2 1 2 Part Part 0 Heal Gouge 2dL to R 2 1 3 - - 1 to 1+R/3 Blind Garrotte L + Rd25 2 2 2 - - 1 to 1+R/2 Silence Hamstring 3(L+R)+(1 to L) 3 1 2 Full Part 0 No Wimpy Kokyonage 10d(L+R*4)/10 2 1-2 2 F/P Part 0 VitalsPun 35d(L+3R)/10 2 1 3 Part Part 0 to 1+R/3 Stun, Blind Deepdraw 30d(L+2R)/10 1 0 2 - - 0 Deathstro 50d(L+R*3)/10 3 1 1 Part Part 0 Deathknel 55d(L+R*3)/10 3 1 1 Part Part 0 Smite 55d(L+R*4)/10 3 1 1 Part Part 0 Nervestri 3(L+R) to 5(L+R) 2 1-2 2 - - 1 to 1+R/2 Charge 5d(L+2R) 2 3 3 Full Part 0 to 1+R/2 Snipe 4L to 5(L+R) 1 0 3 - - 0 to 1+R/2 &0fKey:&-- L = Level R = Rank V = Victim (as in DelayV = Delay to victim on success) D = Delay S = Strength Dx = Dexterity Part = Partial See Also: SKILLS, SPELLS