"ADVENTURER'S GUILD" ADVENTURERS
You can buy all sorts of things at the Adventurer's Guild using Quest Points
from imbuing items with special powers to buying more skill points or raising
your stats - even changing races!
&gDirections from Temple of Midgaard: &bg4n e 2n&--
From there, just LIST to see the options or read the sigs in the room. Go UP to
visit the Armory where you can spend qpoints to enhance items. In the Armory,
use the 'estimate' command to determine the actual cost for a specific item.
(The item must be in your inventory.)
&wUsage: &bwestimate <option> <object> [optional arguments]
&gExample: &bgestimate attenuate sword 3 &07-- shows cost to lower sword min level by 3
&gExample: &bgestimate imbue hammer fireball &07-- shows cost to add fireball ability to hammer (weapons)
&gExample: &bgestimate augment shield spikes &07-- shows cost to add spikes ability to shield (armors)
&gExample: &bgestimate mediate sword &07-- shows cost to remove size restrictions from sword
&gExample: &bgestimate reinforce helmet &07-- shows cost to increase durability of helmet
&gExample: &bgestimate nullify sceptre &07-- shows cost to remove special ability from sceptre
&gExample: &bgestimate enhance staff&07-- shows cost to increase special ability on staff
&gExample: &bgestimate insure robe&07-- shows cost to insure against loss when PK'd
&--
When you're ready to buy, just substitute &0f"estimate" &--with &0f"buy"&--.
This is also the place that you can change the race of a level 1 character for
free. Changing your race after level 1 will cost gold and quest points.
See Also: QPOINTS, META SHOP, MAXRANK, MAXSTAT, "SKILL RANKS", PRACTICE, REROLL,
RECLASS