Skill points allow you to learn skills and spells. Putting more than one
skill point into a skill or spell increases your RANK in that particular skill.
Higher ranks increase effectiveness. This could mean more damage (i.e. kick,
zap), longer duration (i.e. invisibility, sneaking), more health healed (i.e.
heal, mage heal), reduced skill recovery time (i.e. bash), reduced stamina
or mana costs (i.e. evade, parry), and so on.
Additionally, higher ranks are required for certain effects (i.e. more
powerful shapechange targets, group version of spells like sanc or miracle,
or the ability to use skills on mounted targets or while mounted, or
additional effects such as knowing more from lore or identify.
For spells, increasing rank also increases the effective casting level of
the spell. This is important to understand because most spell effects
are based on casting level (not your character level!).
You can also REGRESS skills if you've changed your mind about how you want
to spend your skill points.
The highest rank you can train is based on your level:
Weapon/Armor Skills (i.e. edged, armor, shield): level needed = rank * 5
For example, to train to rank 6, then you will need to be level 30
All other skills: level needed is based on level the skill is learned
Level needed = level learned + (2 * rank) - 7
For skills and spells with a prerequisite:
1 rank in the prerequisite allows you to learn to rank 3
2 ranks in the prerequisite allows you to learn to rank 6
3 ranks in the prerequisite allows you to learn to rank 9
Usage: practice < skill or spell name >
SEE ALSO: GUILD, PRACTICES, CLANRANKS, REGRESS, CASTING, SKILLS, SPELLS