Assassin
A specialization of the Rogue class, chosen at level 10.
Prime Requisite: Dexterity
Assassin's excel at the surprise attack, backstabing from the shadows. They
set traps, use ranged weapons, garrotte, hamstring, and pay attention to
their surroundings.
Eldar are ill-suited to this profession.
Assassins can't wear any armor made of mithril, adamantium, orichalcum, silver,
precious metal, chain metal, or other metal.
Guild: The Secret Yard is 3s 3w 3s from the Temple of Midgaard.
See Also: CLASSES, ROGUE, PRACTICE, GUILD, SKILLS, STATISTICS, RECLASS
REROLL