Races of Kallisti

Choose your heritage. Each race shapes your character's strengths, abilities, and place in the world.

Centaur

Human above, horse below, and magnificent by any reckoning — nobody quite knows where they came from.

Cyclops

Not the brutes of Greek myth but master craftspeople, big enough to back it up with heroic strength.

Dwarf

Short, stocky and long-bearded, at home in the northern mountains — on their slopes or deep inside them.

Drow

Elven in build and nothing else: dark-skinned, deep underground, and no friend of their forest cousins.

Duergar

A vile kin of the dwarves, locked in an endless struggle with the drow for the underground realms.

Eldar

Legendary and little understood — taller than humans, of mysterious origin, and extremely wise.

Elf

The firstborn, elders of every other race. Slender and less hardy, but long sorrow deepened their wisdom.

Giant

You ARE the brute squad. Enormous and immensely strong — unlocked by a paragon reaching level 52.

Gnome

Distant kin to dwarves, however little either admits it. Insatiably curious, forever tinkering.

Goblin

Small, vicious and fanged, raiding the borderlands in numbers because they lack the courage to do otherwise.

Human

The most numerous race, at home anywhere. No special gifts, and suited to absolutely any profession.

Halfling

Half the height of a human and twice as round, but more dextrous than anything else on two legs — pixies included.

Half-elf

Gifted with the qualities of both parents and shunned by both, they take to the road early and rarely settle.

Half-orc

Born of a warlike people at war with nearly everyone, and carrying that inheritance wherever they go.

Kender

The race you either adore or want to throttle — not native here, and said to have fallen from a hole in the sky.

Minotaur

Bull and man in one, often over seven feet, and aggressive toward very nearly everybody.

Ogre

Brutish savages to everyone else. Frightfully strong, hugely enduring, and usually found in armour.

Pixie

Eighteen inches of mystery. Nobody has ever found a pixie settlement, and their size costs them dearly.

Rakshasa

Tiger-headed stalkers who sneak, hide and climb by instinct — keen of mind, but frail before the divine.

Selkie

Seal folk who shift between human and seal at will, adept in the water and at home in the cold.

Troglodyte

Warlike reptilian humanoids of the deep caverns, scaled in grey-brown leather and seeing in the dark.

Troll

Nine feet and more of legendary menace — thin, ungainly, and possessed of unimaginable constitution.

Werewolf

Human by day, humanoid wolf by night. Strong, fast and more than a little crazy — unlocked at Paragon 54.