The Story of Kallisti
Kallisti does not keep its history in a book. The story of the world is written into the world — in the descriptions of its zones, the words of its people, and the quests that send you digging through both. What follows is what the archives do record; the rest you discover by playing.
Three decades of Kallisti
The game itself has a history longer than most of its players: born in 1992, reborn as Eris, and Legends of Kallisti since 1998.
Kallisti was created in 1992 where it ran in Oregon until 1995 when it shutdown and reopened as Eris in 1996. It ran under that name until 1998 when it was renamed Legends of Kallisti MUD. Kallisti has no plans to discontinue its free service in the future.
The Immortals
The closest thing Kallisti documents to a pantheon is its Immortals — the creators who build the zones, run the quests, and prefer to stay invisible while doing it.
The implementors are the ones who essentially keep everything in the mud working the way it should. Implementors perform many tasks, which include the creation of new areas, running of quests, writing new spells and skills, and so on. Implementors are usually not present on WHO with the exception of AVATARS who are present to help new people with questions or problems. At Kallisti, the implementors prefer to use a "hands-off" policy and normally will not be visible. Please do not ask Gods what the best equipment is, how to solve a puzzle, how many hitpoints a particular foe has, or other such questions. If you need to contact an immortal to report major bugs or rule abuse then please do so, using the REQUEST channel. ( mudmail is the second best way if they are not online). A list of owners/implementors is available with the WIZLIST command. Usage: immlist | implist See Also: AVATARS, WIZLIST, RULES
Where the lore lives
The deep history — the sorrow of the elves, the feuds under the mountains, what fell from the hole in the sky — is told where it happened. Start here:
Races
Each race's help entry carries its people's history — the firstborn elves, the feud beneath the mountains, the kender who fell from the sky.
Classes
The orders and guilds of the realm, each with its own doctrine, feuds and counterparts.
Zones
The areas of the realm, from Midgaard outward — every one of them is a chapter.
Help Database
The full in-game reference, searchable — the same text players read at the prompt.