Mage
One of the five base classes — where you start, and where you learn the shape of this path before specializing at level 10.
Prime Requisite: Intelligence
Stat Order: Int, Wis, Dex, Str, Con
Throughout history, those who could master the forces of magic have been both
worshiped and feared. The Mages of Legends of Kallisti have devoted
their lives to the study of the arcane, to channel the powers of magic, for
beneficial or destructive purposes. Their knowledge of various spells is
contained in the spellbooks, an invaluable possession, for they cannot cast
their spells without one. Some spend years searching for legendary tomes of
magic containing secrets of rare and deadly spells, devised by wizards of long
ago.
Mages have spent most of their lives in study, therefore neglecting the arts
of warfare and combat. Hence, Mages cannot use most weapons and armour,
and are limited to small daggers, staves, robes and various magical
protection, such as rings and cloaks. They are also quite weak in physical
combat, preferring the protection of a strong warrior while they prepare their
spells. They can't wear armor made from mithril, adamantium, orichalcum, silver,
precious metal, chain metal, or other metal.
Troglodyes and Trolls are not suited to study Wizardry.
The Mage guild is: 2s 2w 2s e from the Temple of Midgaard.
We now have many specializations of mages: fire, frost, earth, or sky. Use
the WIZARD command to see how far you are to each. Different practiced spells
push you to one type or another.
See Also: CLASSES, PRACTICE, SPELLS, GUILD, SPECIALIZE, STATISTICS, NECROMANCER
WIZARD