Priest
One of the five base classes — where you start, and where you learn the shape of this path before specializing at level 10.
Prime Requisite: Wisdom
Stat Order: Wis, Int, Con, Str, Dex
Priests are the holy men and women of society, the faithful who worship the
gods of the realm, and carry out their beliefs. They are highly skilled in all
arts of healing and divine protection, from restoring wounds and removing
poisons, to providing sanctuary and protections from evil and the undead.
Having a general distaste for combat, priests are forbidden the use of all
edged and ranged weapons (unless they are a dwarf or a deurgar), and may only
use blunted ones, such as maces, staves, and clubs. When the need to fight
cannot be avoided, they can fight well. Well, except for Druids who follow
their own rules since they like sharp things.
Note: The Priest's Guild is: s w n w from the Temple of Midgaard.
See Also: CLASSES, PRACTICE, SPECIALIZE, SPELLS, GUILD, STATISTICS, TEMPLAR
DRUID, PROPHET, RECLASS, REROLLSpecializations
Templar
The Paladin's counterpart, fighting for good by faith — and forbidden the blade's edge unless born to stone.
Druid
Forest dwellers bound to nature so closely they can wear its shapes and wield its forces.
Prophet
The upper echelon of the faithful — priests who do not merely speak for their deity, but with them.