Samurai
A specialization of the Monastic class, chosen at level 10.
Prime Requisite: Dexterity Alignment: Any Similar to the Paladin, who believes in the righteousness of order and goodness above all else, the samurai is devoted to the cause of honour. In pursuit of this cause, the samurai trains heavily in the art of warfare so he may defend his honour and that of his comrades. Very few people will cross swords with an angered samurai; fewer still will confront one who believes his honour has been tainted. These brave souls are feared greatly throughout the lands for their intimate knowledge of attack and defense, yet at the same time are highly sought when danger threatens - because their honour demands the defense of the innocent and the destruction of the aggressor. Inherent Benefits: Natural AC bonus, improved bare-hand damage. Samurai can't use shields. They can't wear armor made from mithril, adamantium, orichalcum, silver, precious metal, chain metal, or other metal. These races can NOT become Samurai: Ogre, Halfling, Troll, Goblin, Half-Orc Duergar, and Pixie Guild: Katsushiro's Abode is 2s 6e 2s e from the Temple of Midgaard. See Also: CLASSES, MONASTIC, PRACTICE, GUILD, SKILLS, SPELLS, RECLASS, REROLL