Fighter
One of the five base classes — where you start, and where you learn the shape of this path before specializing at level 10.
Prime Requisites: Strength, Constitution
Stat Order: Str, Con, Dex, Wis, Int
The warrior is a skilled fighter on the battlefield, master of weaponry, war-
fare, and tactics, as well as feats of great physical strength and endurance.
This class encompasses a wide variety of fighters; from barbarians of the
plains, to deadly mercenaries, to common foot soldiers. The warrior shuns all
study of magics, and their knowledge of healing is limited to crude
battlefield bandaging. They can use nearly all weapons and armour, have the
best endurance (hit points), and can deal out the most damage in a fight.
Note: The Guild of Swordsmen is 2s 2e s from the Temple of Midgaard.
See Also: CLASSES, PRACTICE, SKILLS, GUILD, SPECIALIZE, "BAREHAND DAMAGE"
STATISTICS, BARBARIAN, PALADIN, DREADLORD, RANGER, VALKYRIESpecializations
Barbarian
Brute strength as a creed. Undisputed masters of weapon and armour, at the cost of ever studying the arcane.
Paladin
Courageous warriors who fight for righteousness, rewarded for their faith with protective and healing gifts.
Dreadlord
The polar opposite of the Paladin: dark power wedded to strength of arms, rampaging so that evil may reign.
Ranger
Hunter and woodsman, living by wits as much as the sword, versed in the wilderness and a little hedge magic.
Valkyrie
Elite warriors who slay the dragon, rescue the prince, and drink mead while choosing the worthy for Ragnarok.