Classes / Fighter / Ranger

Ranger

A specialization of the Fighter class, chosen at level 10.

Prime Requisite: Strength

Alignment: Any

The ranger is a hunter and woodsman who lives not only by the sword, but by
wits and guile as well. A fierce fighter with a wide range of skills, the
ranger is well-versed in the ways of the wilderness and, nearly from the
start, is able to use a form of hedge-magic to cast spells related to nature.
These solitary characters tend to shun the more settled areas and are
perfectly at home in setting that would set the so-called 'civilized' populace
to cringing in fear. With a combination of warrior strength, thief cunning,
and druidic magic, the hunter moves completely at ease through a world of wild
creatures and powerful nature that few others dare to enter.

Rangers can't wear any armor made from mithril, adamantium, orichalcum, silver,
precious metal, chain metal, or other metal.

Duergar, Gnomes, and Ogres are ill suited for this profession.

The Guild of Rangers is 2s 2e 2s e from the Temple of Midgaard.

See Also: CLASSES, FIGHTER, PRACTICE, GUiLD, SKILLS, SPELLS, RECLASS, REROLL
          "ITEM OF NATURE"